by Damián
This are the ideas I came up with after going through the definitions of the Eurobot contests showed below
Ideas for the O.A.R. Robot
- Be able to accomplish the last three mentioned trials
- Colour recognition
- Positioning. Field recognition. Go back a determined distance following back its steps
- Articulated arm
- Pull and push
- Collect objects
- Grab?
- Lift objects
- Object recognition?
Eurobot contests
Eurobot'98 – Football (Soccer)
The rules are very similar to a football match with more than one ball. On a totally flat track with 8 tennis balls all over it, 2 robots have to score as much goals as possible.
Eurobot'99 – Castles Attack
The track is divided in 2 by a ravine with 2 bridges. On each side, a castle made by wooden cylinders rises. Each team has to knock down the opposite castle by contact or by using the tennis balls which are on the playing ground. Each team starts the match behind its own castle.
Eurobot'00 – Fun Fair
On a hilly track divided in 2 sides, 10 balloons stand : 5 blue ones and 5 yellow ones. Each team has to blow up the opponent's balloons in the opposite side of the playing ground. The use of projectiles is forbidden and the maximum size of a robot does not allow it to burst the balloons from afar.
Eurobot'01 – Space Odyssey
Visitors from a faraway galaxy, Science and Technology have discovered a new star around which six planets orbit. This is a great opportunity for them to explore these new worlds! But Science and Technology disagree about how to explore them. Therefore, they make a deal: whoever conquers the most celestial bodies with its flags flying as high possible in 1 minute 30 seconds will have the right to impose its exploration method. Science on the left… Technology on the right… ready in their launch airlocks… 3… 2… 1… GO! And they're away for one and a half minutes of flat-out competition!
Eurobot'02 – Flying Billiards
On a flat playing field, 8 red balls and 4 black balls are randomly placed, complying to a central symmetry. Each robot starts from one end of the playing field and has to put the black balls in the pockets at its own side and the red ones at the opposite side. After 1min30s, the points are counted !
Eurobot'03 - Heads or Tails
The die is cast ! Our gamblers have one and half minutes to break the bank. Their goal is to place as much pucks as possible on the right colour. They will try every possible means : throw projectiles, catch the pucks, push them, stack them up…. After 1min30s, the points are counted !
Eurobot'04 – Coconut Rugby
This year, robots are gathering on a tropical island. Inhabitants of the island, wearing Hawaiian shirts and flowered collars, challenge the robots for a “ Coconut Rugby ”. The aim of the game is to collect coconuts and to bring them in the opponent’s in-goal (score a try) or to throw them between the two opponent’s coconut trees (drop goal) Natives will be particularly sensitive to the behaviour of the participants : fair-play, mutual aid, good mood…On “Coconut Island”, the most important thing is to have fun, exchange, learn and practice robotics : competition is only a foreground.
Eurobot'05 - Bowling
The team which will count the largest number of skittles of its colour laid down at the end of the match, will be the winner. But be careful: it seems easy and quick to lay down its own skittles, however this is also possible to set up the ones of the opponent. With one or two robots per team, this is probably were is the challenge… Which strategy your robot is going to choose ?
Eurobot'06 – Funny Golf
Two robots on a golf course! The team which inserts the most white balls in his holes at the end of the match will be the winner. But be careful, it is also possible to insert black balls in the opponent’s holes to prevent him from scoring !
Eurobot'07 Robot Recycling Rally
Waste, Sort & Win! The robot which sorts the most waste into correct bins will be the winner.
Other National contests to qualify for Eurobot:
- Speeding: Follow a black line on the floor as fast as possible, circuit like competition
- Trailing: To trail a black line as fast as possible, not circuit like competition
- "Scaping": Get out from a labyrinth as fast as possible. Without breaking down the walls





